Tuesday, 22 May 2012

TWO POINT PERSPECTIVES + UPDATED ONE-POINTS

Two Point Perspectives + 18 Keywords








Updated One-Point perspectives + 18 keywords


Cryengine Environment + View from Elevator

The main area of my valley re-creation. The middle room will probably sit on the grass area.

The river that runs through the valley.

First-person view from the test elevator in motion.
For my valley, I intend to add trees along the cliff faces to mimic the overall look of the Iya Valley. I also plan to place rocks that interfere with the flow of the river (and add particle effects to make it look more realistic).

I was thinking of having one elevator follow the path of the river and the other take a more dramatic approach.

Tuesday, 15 May 2012

Assignment 2 - follow up on cryengine files


These are the game files containing all levels, objects and whatnot. It's a split zip. file so all the parts need to be downloaded for it to work. (totals to around 900mb)

To be modelled in Cryengine: Iya Valley - JAPAN




This is the valley I plan to model in Cryengine. The Iya Valley is one of Japan's most well known valleys. Looking at the images, it might be a challenge to place my model because of the river below the valley.

I want to try and create a fog that seeps through the area.

Sketchup Models


The 6 sketchup models based on the one-point perspectives posted earlier. Coloured the separate "h"s to make it more obvious

18 one-point perspectives

keyword: UNITY

keyword: POTENTIAL

keyword: DOMINATION

keyword: SUPREMACY

keyword: INTENSITY

keyword: LIBERTY
These are the 18 one-point perspectives drawn using variations of the letter 'h'. I've yet to come up with keywords (will do so soon)

Sunday, 6 May 2012

experiment 2: final submission

Structural planes mimic the aesthetics of its surrounding landscape to create a form that both harmonizes and antagonises its surroundings. The assembly of the structure and the nature that surrounds it, merge through filtered light and shadows created by those structural planes.








For my monument, I wanted to create the idea of a grand approach to the monument while it simultaneously hides and stands out amongst its surroundings. Therefore, I created a tunnel leading from a beach area into the waterfall area.


Textures:




Axonometrics and Parallel Projection:





Google Warehouse Link:


Above is the link to my final google sketchup model.



Cryengine Level Files:


Above is the link to my level folder which is being kept on the gamefront/filefront server. It should be available for the next 180 days before being taken down. I was unable to upload all the files as zip folder would not be accepted (file size too large) so I copied all elements I used in my level and place those into this zip folder. It should load correctly.

Video Demonstration:

http://youtu.be/iP4wx9cf--s

This is captured video footage from within the Cryengine Sandbox editor.