PLACEMENT OF PLANES as a FILTER OF LIGHT
MIMICING NATURE FORM in the buildings assembly as a way to integrate with NATURE
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Just did some basic push/pull while trying to maintain elements of the original shapes. |
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Stretched the design out vertically and horizontally to create more depth. |
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Increased the open spaces by stretching out one element much further and adjusting the planes to create two filters. |
With this model, I didn't go as experimental as I did with the previous one because I wanted elements of the base models to be more apparent. Implementing this model into Cryengine, I would probably put this model as the backdrop to a forest path so that it blends in with the preceeding trees.
your second image looked like it had more substance to it. be careful not to push/pull it "too far" so the contrast gets lost.
ReplyDeletesecond image as in the middle image of this post, not pt2
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