Sunday 29 April 2012

MONUMENTAL AGGREGATIONS pt3

PLACEMENT OF PLANES as a FILTER OF LIGHT
MIMICING NATURE FORM in the buildings assembly as a way to integrate with NATURE

Just did some basic push/pull while trying to maintain elements of the original shapes.

Stretched the design out vertically and horizontally to create more depth.

Increased the open spaces by stretching out one element much further and adjusting the planes to create two filters.
With this model, I didn't go as experimental as I did with the previous one because I wanted elements of the base models to be more apparent. Implementing this model into Cryengine, I would probably put this model as the backdrop to a forest path so that it blends in with the preceeding trees.

2 comments:

  1. your second image looked like it had more substance to it. be careful not to push/pull it "too far" so the contrast gets lost.

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  2. second image as in the middle image of this post, not pt2

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